The Evolution of The Four Worlds.
Original prototype
Created the 1st map.
-10x10 grid board with spaces to collect resources,
such as lava, water, flowers, ores, snow, etc...
-Begin coming up with a list of different resources and combos that can be
used to make spells and potions.
Game Goal: Players work as a team to gather materials and craft different
potions and spells in order to build a portal that would allow them to escape the plain they are trapped on and return home.
Gameplay: Everything is based off time. Each turn is worth 1 hour, with players being able to move 5 spaces per every half hour. It also takes a half hour to gather materials, or craft. Crafting can only be done at tent, (home base).
prototype redesign
new concept: Pyramid
- WE decided that we wanted a more unique game board that could be more immersive and encourage strategy
-Create World Maps for each section/world. (Looking for a more 3D/pyramid
design)
- There are now four individual worlds split up between the pyramid. The plan is to have a world of fire, water, snow, and grasslands.
- Further develop the ideas behind the spells and potions, as well as the resource gathering.
- Create four different bosses to sit at the top of the pyramid, one per world. Each enemy has a certain weapon and potion that is needed to defeat them:
We develop new story concepts and enemies.
Create World Maps for each section/world. (Looking for a more 3D/pyramid
design).
-There are now four individual worlds split up between the pyramid. The plan is to have a world of fire, water, snow, and grasslands.
-Further develop the ideas behind the spells and potions, as well as the resource gathering.
-Create four different bosses to sit at the top of the pyramid, one per world. Each enemy has a certain weapon and potion that is needed to defeat them:
The Monsters:
The Ice World- In the Igloo Monster: Ice Golem
Stuff needed to beat: Flame Thrower. A cold resistant potion. 2.) The Volcano World- In the Tip of the Volcano
Monster: Flame Giant
Stuff needed to beat: Frozen Blade. A fire resistant potion. 3.) The Underwater World- In the Underwater Temple
Monster: Kraken
Stuff needed to beat: Arrow of Frost. A potion of underwater breathing. 4.) The Grasslands World- In the Electric Tower
Monster: Lightning Breathing Dragon
Stuff needed to beat: Water Jet. A potion of flight.
How to make boss Weaponry:
1. Flame Thrower- 3 Obsidian, 2 Gold, 5 fire/lava.
2. Cold Resistant Potion- 4 Water, 3 Snow, 2 Water Flower
3. Frozen Blade- 4 metal, 3 ice, 5 Water
4. A Fire Resistant Potion- 4 Water, 2 Fire Flower, 1 Gold
5. Arrow of Frost- 2 Metal, 1 Gold, 3 Ice, 1 Lightning
6. Potion of Underwater Breathing- 4 Water, 2 Water Flower, Must be in
Windmills to craft.
7. Water Jet- 2 Sea Water, 3 Gold, 1 Obsidian, Must be in Windmills to Craft
8. Potion of Flight- 4 Water, 2 Mountain Flowers, Must be in Windmills to Craft
Game Goal: The ideas of finding resources and crafting spells, weapons, and
potions has stayed the same, however, the big change here, is that rather than be time displaced scientists/explorers, you are now aspiring heroes from the four worlds looking to kill their world’s respective monster.
Gameplay: Players are now given 24 hours to get through their day.
They can use their 24 hours doing the following things:
1. Movement: 4 spaces per hour.
2. Crafting: Simple (making resources: salt/sea water)-1 hour. Basic
(Minerals: Making Metal/Obsidian)-2 hours. Intermediate (Oceans/ Waves)-3 hours. Advanced(One time use attacks: Explosion)-4 hours. Expert (Magic and Weaponry used for the bosses)-5 hours.
3. Resource Gathering: 1 Resource per hour.
4. Combat: Regular enemies take 1 hour if you chose to enter combat. Boss
enemies take 3 hours, whether you win or lose.
We were able to play test the game with our own developers and volunteer play testers.
• We notice issues within the game, but also notice that it had a good flow.
• We took notes on feedback from play-testers and gameplay elements that didn’t function well enough....
-Players didn’t feel there was incentive to either work together or play against each other.
Final game board
• Finalize needed resources for crafting weapons and potions
• Adjusted final boss strength
• Finalize name, concept, and theme
• Minor adjustments are made to needed resources and placement of certain objects
• Game board is cleaned up and made more presentable
• Further discuss what games we each individually chose to analyze and how it inspired our own ideas that were implemented in our game